Portfolio
I’m full-stack & well-rounded, because I’ve had to be.
Since 1988, I’ve worked with household names (like ABC/Disney, Motorola, UFC, IBM, and more) through startups with tiny teams and shoestring budgets.
I’ve been everything from Janitor to Snowboard Instructor to Technical Sales to CEO with the heaviest weighting in the Designer/Developer/Multimedia/3D space.
And, though I’m definitely a computer geek of the highest order (from Apple ][ to now), I have never wavered in my love of all art — fine art, authorship/writing, cooking, music/performance — and sports.
This holistic approach allows me to draw on skills and approaches from multiple disciplines, interests and aides in communication with anyone, anywhere.
See some projects down below.
Clients
Some of the household names who’ve been my clients. I also have experience with startups, mid-sized, and everything in between.
Tools & Tech
This is a very non-exhaustive list.
Some tech is less used (Angular, Ionic, Drupal, et. al.) and some is deprecated (ex. Flash/Flex/Actionscript, et. al).
Ink & Paper
I’ve sketched for a little more than 50 years, and have decades of sketchbooks.
My preferred medium is black ink and paper. I come back to Micron, Rotring, Sharpie gel, Staedtler, and most enjoy architecture, landscapes, and figures — especially at the airport — though I just draw what I’m looking at.
Most are tiny to small, though I’ve painted a mural or two.
Software Design & Architecture (on paper)
My design will start in a sketchbook or on note cards or a chalkboard/whiteboard with the goals of getting to the core of the goals, examining edge cases, and looking for patterns/standards.
Projects
Animation/Motion Graphics/VR
Ancient animation and early motion graphics below.
2024-2025 Crew Crosscheck
Elevator Pitch: “The Cabin Crew Interview Made Easy” (20th anniversary/7th edition) turned into a complete multimedia online course (LMS).
Responsibilities: CTO & Director of Partner Relationships, Designer, Multimedia, Copy Editing, Writing, Developer (custom plugins, themes), Webmaster.
Visit https://course.crewcrosscheck.com/ to experience and https://crewcrosscheck.com/ for more info.
2021-2023 Small Talkward
Elevator Pitch: A virtual reality social situation simulator to help socially anxious individuals practice real-world interactions — in a safe, virtual environment.
Responsibilities: CTO, prototype VR simulator, Design, Develop, Voice Act, Mocap, Character Animation
In Game Footage
2018 Wingman by FD Pal
Elevator Pitch: Drive test compliance software for Colorado drive schools.
Responsibilities: Founder, Designer, Developer, Support, DB Architecture & Dev
Tech: HTML/CSS/JS, SQLite, Browser Plugin, Screenreading + Automated data entry, Barcode Scanner integration (PDF417), PDF doc generation, Google Doc integration via API
Easy Dugout for Tablets – 2012
Elevator Pitch: Automate tasks and collect stats for adult sports team managers.
Responsibilities: Designer, Developer, Audio Engineer, Data Viz
Tech: Adobe AIR for Mobile
Levels Beyond (ABC/Disney, UFC) – 2012
Elevator Pitch: Transcode and metadata management for enterprise digital media.
Responsibilities: Designer, Project Managager
Tech: Adobe Flex
meometer – 2010-2015
Elevator Pitch: Self awareness and focus visualization tool.
Responsibilities: Founder, Designer, Developer, DB Architect, Marketing/Sales
Tech: Adobe Flex (v1), Electron (v2)
Motorola Phone Tools – 2007
Elevator Pitch: Before the iPhone, PC to mobile photo, ringtone, calendar, and contact management.
Responsibilities: UX Designer, Graphic Designer
Tech: proprietary skin
Avanquest – 2006-2008
Elevator Pitch: Marketing CD-ROM for customers
Responsibilities: UX Designer, Graphic Designer, Developer
Tech: Flash
Miscellaneous – 1900-2005
Elevator Pitch: Various projects in various mediums, from a prototype iPad in 2001 for a $6B company to websites in the mid 1990’s to motion graphics old enough to have grandchildren.
Responsibilities: Designer, Developer, Animator, etc.
Tech: Flash, 3D Studio, HTML/CSS, etc.
3DStudio DOS Animation – 30+ years old
Very early attempts at Motion Graphics/Motion Design and using Inverse Kinematics.