Professional Graphic Designer/Animator/Developer/Art Director since 1988. 3D since 1990 with 3D Studio for DOS, later Tech Support for 3D Studio Max.
I have a Fortune 500/household name client list (ABC/Disney, UFC, Motorola, IBM, more) as well a history working with/for mid-sized orgs and startups.
I’ve also both co-founded and founded a few companies, only one of which had success — very modest success.
In 2004 I published my first book, now out of print, I UNDERSTAND WHY SAILORS DRINK.
I still love playing sports — softball/baseball, racquetball, volleyball, darts, and even spent a season as a snowboard instructor. Tried damned near everything under the sun and lights.
I’m currently writing one project (THE SQUONK), co-writing another, run Ink to Inc, and help support THE CABIN CREW INTERVIEW MADE EASY team.
Major tools these days:
- Unreal Engine 5
- Blender
- Ink & Paper
- Krita
- Obsidian
- Audacity
- Visual Studio
- Python
- HTML/TypeScript/CSS
- iClone/Character Creator
- acoustic guitar
- microphones
Former Tools:
- Photoshop
- Illustrator
- Audition
- Premiere
- 3D Studio Max
- Flash/Flex
- Animator/Animator Studio
In no order, other random things I enjoy:
- editing
- sketching
- Picasso & peers
- foley artists
- stew
- chopping wood
- yoga
- comedy
- voice acting
- reading
- gaming