Professional Graphic Designer/Animator/Developer/Art Director since 1988. 3D since 1990 with 3D Studio for DOS, later Tech Support for 3D Studio Max.

I have a Fortune 500/household name client list (ABC/Disney, UFC, Motorola, IBM, more) as well a history working with/for mid-sized orgs and startups.

I’ve also both co-founded and founded a few companies, only one of which had success — very modest success.

In 2004 I published my first book, now out of print, I UNDERSTAND WHY SAILORS DRINK.

I still love playing sports — softball/baseball, racquetball, volleyball, darts, and even spent a season as a snowboard instructor. Tried damned near everything under the sun and lights.

I’m currently writing one project (THE SQUONK), co-writing another, run Ink to Inc, and help support THE CABIN CREW INTERVIEW MADE EASY team.

Major tools these days:

  • Unreal Engine 5
  • Blender
  • Ink & Paper
  • Krita
  • Obsidian
  • Audacity
  • Visual Studio
  • Python
  • HTML/TypeScript/CSS
  • iClone/Character Creator
  • acoustic guitar
  • microphones

Former Tools:

  • Photoshop
  • Illustrator
  • Audition
  • Premiere
  • 3D Studio Max
  • Flash/Flex
  • Animator/Animator Studio

In no order, other random things I enjoy:

  • editing
  • sketching
  • Picasso & peers
  • foley artists
  • stew
  • chopping wood
  • yoga
  • comedy
  • voice acting
  • reading
  • gaming